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- on mouseDown
- puppetSprite(14, 1)
- set the memberNum of sprite 14 to the number of member "hot down.pict"
- updateStage()
- end
-
- on mouseUp
- set the memberNum of sprite 14 to the number of member "HOT BOX"
- updateStage()
- puppetSprite(14, 0)
- unLoad()
- puppetSprite(14, 0)
- SetReturn()
- updateStage()
- go("hot flash")
- end
-